using System;
using UnityEngine;


[Serializable]
public class Stat_OffensiveGroup
{

    [Space]
    [Header("物理伤害")]
    [Header("伤害")]
    public Stat damage; //伤害
    [Header("攻击速度")]
    public Stat attackSpeed;
    [Header("暴击伤害")]
    public Stat critPower; //暴击伤害
    [Header("暴击率")]
    public Stat critChance; //暴击率
    [Header("破甲")]
    public Stat armorReduction; //破甲

    [Space]
    [Header("元素伤害")]
    [Header("火元素伤害")]
    public Stat fireDamage;
    [Header("冰元素伤害")]
    public Stat iceDamage;
    [Header("雷元素伤害")]
    public Stat lightningDamage;
    
}
